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Making a Sample Project for an RPG orientated FPS game - Nothing Left Under the Sea - Final Year Project
Full video explanation: In this Sample Project, I made the following features: Modular Main Menu The main menu in this sample project is...
bvieriu246
Jun 6, 20243 min read
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Designing Themed Puzzles in an Escape Room Type of Game - The Timeless Easel - Beta Arcade
This is one of the first portfolio pieces where you can actually try it out: https://missepticx.itch.io/the-timeless-easel Personal...
bvieriu246
Mar 2, 20241 min read
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Analysis of Stealth Shooter Games with Minigames and Design of an Immersive Experience - Upskill Research
For my Upskill module I decided to analyze different FPS games and try applying different functionalities that encourage the...
bvieriu246
Mar 2, 20241 min read
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Vertical Slice for a Mario Kart Like Game - Mario Kart Recharged - Journeyman Project
(Vertical Slice) In this module we were tasked with creating a Mario Kart game with a twist. For this reason, we wanted to go with a...
bvieriu246
Nov 10, 20232 min read
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Procedural Office with Space/Time Anomalies
Technical Game Design Document (This is a blogpost made to summarize the old ones made in 2022) Useful Concepts ->Wormholes/Portals...
bvieriu246
Nov 9, 20239 min read
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Moving Train Level Design - The Enoch Operation - Level/Mission Design Project
This is a presentation of my second-year project for my Mission Design module, I called it The Enoch Operation. Why did I choose this...
bvieriu246
Sep 17, 20232 min read
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Hacker Game Interface with Diegetic Elements - Interface Design
For this module I had to implement the base interface of an imaginary game of any type and genre. I chose to go with a mix of a realistic...
bvieriu246
Feb 25, 20222 min read
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Top Down Puzzle/Combat Game Design - Fire Sword - Game Development Project
On this module we were assigned to make a pitch for a game (and a game to show in said pitch) in groups of five game design students. I...
bvieriu246
Feb 25, 20222 min read
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