Vertical Slice for a Mario Kart Like Game - Mario Kart Recharged - Journeyman Project
- bvieriu246
- Nov 10, 2023
- 2 min read
Updated: Nov 15, 2024
(Vertical Slice)
In this module we were tasked with creating a Mario Kart game with a twist.
For this reason, we wanted to go with a grittier look with tighter roads and faster cars.

(Surprisingly, we went with my suggestion for the theme)
(This is an early clip of the Sedan checking to make sure that it should straighten up when it is falling, to imitate how the karts in Mario Kart go, this could have been smoother, and the angle could have been changed)
We also wanted to use a more realistic car model for the karts while trying to keep the Mario Kart feel. (I converted the basic Sedan into a kart by combining it with the advanced vehicle model and adding different things) Sadly we had to change from the physics car to an actor due to the issues we had with the models we got from the outsourcing team.
Even in the new kart I was the one that made it tilt based on the ground.
(Kart orientation changes based on the slope)
Another thing I got to do was the Lakitu and Blooper, our artist made the models of the enemies and Lakitu, I rigged, animated, and put all of them in use.

(Blooper placement)
(I scrapped the Lakitu props together from our art assets we used for the level)
Speaking of level, I also was responsible for making the base Checkpoints and death zones for the track and added a few level assets from our artist around the Rainbow Road section of the map.

(Basic Checkpoint, the arrow is used for the designers to place)
(I did not add the stars)
I also done regular node cleaning in the kart actor and was responsible for early GitHub fixing.
Another thing I felt like we needed was a debug menu.
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