Designing Themed Puzzles in an Escape Room Type of Game - The Timeless Easel - Beta Arcade
- bvieriu246
- Mar 2, 2024
- 1 min read
Updated: Jun 8

This is one of the first portfolio pieces where you can actually try it out:
Personal contributions:
Painting Prototype
Painting prototype, the game originally made you look into the painting to change the state of the level, this was altered in later releases due to players having trouble with it.
Blockout
One of my colegues made a rough space using basic assets, and I remeshed the blockout of the level using the new Unreal modelling tools to make it easier for the artists to replace assets.
Puzzle Elements
I made 2 puzzle elements:
The Face Bank - it is meant to be a simple abacus puzzle where the player has to get the correct number set.
The Teddy - it is a simple rotary phone puzzle, where the battery is supposed to give you a code for you to put in the rotary section.
I will add the paper for this project too, due to the size of the explanation.
I will insert a gif of an early painting too!

Only problem with the paper itself, is that I should write more in the personal reflection, but I always find it hard to come up with descriptions of the stuff I learn, it's not because I am not learning anything...
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